02 — Selected Rigging Work

The rig behind the performance

My final project — where I owned the full character rigging pipeline from skeleton to facial controls and deformation.

Final Project
Character Rigging · Final Project

Sno Day

Sno Day is my final university group project, where I was responsible for rigging all the characters and props. I created the rigs to support the animation and provide the team with flexible and reliable controls throughout the production.

  • Sno Rig — full body skeleton & control system
  • Facial Rig — expressive blend-shape driven controls
  • Scarf Deformation — stable, art-directable cloth-like motion
Maya Facial Rig Deformation
03 — Animation Reel

Animation Reel

3D Animator | character animation. A selection of shots demonstrating timing, weight, and appeal.

A short character animation piece built entirely in Spline, animated to match a voiceover track. I started by acting out the reference footage myself, then blocked the main poses and timing, refined the motion in Spline, and finished with full lip sync to bring the dialogue to life.

Animation Demo Reel

Watch on Vimeo ↗

04 — Technical Breakdowns

How the rigs are built

A look under the hood at the technical craft that powers each character.

01

Character Rigging

Rig structures, skeletons, and control hierarchies built for clean, predictable and reusable technical setups.

02

Facial Rigging

Facial controls, expressions, blend shapes and systems that give animators nuanced, emotional performance.

03

Deformation

Skinning, weight painting and deformation tests solving the technical problems that keep silhouettes clean.

04

Controls

Animator-friendly control systems, intuitive interfaces and organized pickers built for speed in production.

05 — Additional Work

Versatility across the pipeline

Secondary skills that support and strengthen my rigging and technical animation work.

// 3D

Modeling

Clean topology and production-ready assets, from props to characters.

// FX

VFX

Effects-driven shots and simulations for narrative and technical shorts.

// Procedural

Houdini

Procedural setups and simulation for dynamic, art-directable results.

// Post

Compositing

Bringing renders together with Nuke for a polished final image.

06 — About

About

Nadim Akel — Junior Character Rigger and Technical Animator

A character rigger and technical animator who loves the space where technical problem-solving meets performance and artistry.

Education Baccalauréat en Animation 3D & Design Numérique — NAD-UQAC · B.A. Computer Graphics & Animation — NDU
Specialization Character & facial rigging, skinning, deformation and animator-friendly control systems in Maya.
Background Production experience across studio, agency and freelance environments from Beirut to Montreal.
Focus To grow as a rigging TD building robust, expressive rigs for film, games and VFX studios.
07 — Experience

Experience

Roles and projects across studio, corporate and freelance work.

PlanetHoster
Summer 2025 — Winter 2026 Project Lead
Project Manager — Promotional Video

Led the creation of a promotional video from concept through delivery, coordinating the 3D pipeline and production of the final piece.

View reference letter
StudioVision
March — April 2022 Internship
Graphics & Animation Intern

Internship across the Graphics & Animation and Graphics Programming departments, contributing to real-time and animation workflows.

View reference letter
Freelance
Ongoing Rigging & Animation
Character Rigger & 3D Animator

Delivering character rigs, technical animation and 3D content for independent projects, collaborating remotely with small creative teams.

Work with me
08 — Frequently Asked Questions

Rigging and availability, answered

What does Nadim Akel specialize in?

Nadim Akel specializes in character rigging and technical animation, including facial rigging, skinning, deformation, and animator-friendly control systems in Autodesk Maya.

What software does Nadim Akel use?

Maya is his primary rigging and animation software, supported by Houdini for procedural work and Nuke for compositing.

Is Nadim Akel available for work?

Yes. He is open to junior rigging and technical animation roles, freelance projects, and collaborations.